Step Two

Design Your Character

Step One: Concept and Identity

  • Decide identity, motivation, and concept.
  • Choose Affiliation from one of the Traditions or Disparate Crafts. You may choose to be a ex-member of a Technocratic Convention.
  • Choose Essence, and archetypes.

Step Two: Select Attributes

  • Place initial dots into each Attribute.
  • Prioritize primary, secondary, and tertiary Attribute categories (8/6/4).
  • Rate Physical Traits: Strength, Dexterity, Stamina.
  • Rate Social Traits: Charisma, Manipulation, Appearance.
  • Rate Mental Traits: Perception, Intelligence, Wits.
  • No Attribute may be higher than 5 at this stage.

Step Three: Select Abilities

  • Prioritize Abilities as above (19/13/7).
  • Choose Talents, Skills, Knowledges.
  • Check Secondary Abilities for specialized Traits.
  • No Ability may be higher than 5 at this stage.

Step Four: Select Backgrounds

  • Choose Backgrounds (10).
  • No Background may be higher than 5 at this stage.
  • Define focus (paradigm, practice, instruments).

Step Five: Finishing Touches

  • Record Spheres (11, with the Affinity Sphere receiving the first dot).
  • Record beginning Arete (2), Willpower (5), Quintessence (Avatar rating) and Paradox (0).
  • Spend freebie points (30).
  • Optional: Select flaws (max: 13), purchase merits (see pp. 642).
  • No Willpower may be higher than 8 at this stage. No Arete may be higher than 5 at this stage.
  • Describe appearance/ impression, quirks, culture, beliefs, Avatar, motivations, identity.

Freebie Points

  • Attribute: 5 per dot
  • Ability: 2 per dot
  • Background: 1 per dot
  • Sphere: 7 per dot
  • Arete: 4 per dot (Max. Total: 5)
  • Willpower: 1 per dot (Max. Total: 8)
  • Quintessence: 1 per four dots
  • Merit: cost as per Merit
  • Flaw: bonus as per Flaw (Max. Total: 13)

Step Two

The Fallen Tower Rajak101